As mentioned in previous articles, you’ve gotta go way deeper than the usual questions when it comes to creating a character. For me personally, I like to start with general concepts I’m a fan of and work from there. Por ejemplo, the boys of “Project Nova” were initially inspired by Johnny Storm and the Thing from the Fantastic Four — the brash, hot-headed youngster versus the battle-hardened and experienced veteran. Everything, from their bickering to even some of their lines, were inspired by their comic book counterparts, and I knew what I was doing because I knew the characters they were based on.
Now of course, this isn’t to say that they worked as characters because I basically ripped them off, but rather, they were a good starting point. Characters, no matter how much you might love them, have to change. Otherwise, they’re stagnant — boring. If you were to look at the Novas now at the time of this article’s publication compared to their debut, you’ll see that things have changed quite significantly. Jayden Knight, the fast-talking showman, has been through several traumatic incidents since joining the TFWF, so his once-sunny disposition has become rather jaded and cynical. Yes, he keeps with the jokes, but where once it was due to his positive outlook on life and flair for living, he does it to hide his pain and inner strife. See that? The basic element of the character is there without discounting the changes he’s undergone. As for Manny Rodriguez, he is probably the most significantly changed. Manny went from being the “inhuman” and near-robotic character he was originally painted as and has quickly become a very human and relatable character. Most people I’ve talked to see Manny as the heart of the team now, whereas six months ago, it was the complete opposite.
Another tip that I hold dear is to pay just as much, if not more, attention to character flaws than character strengths. Flaws are where your characters are going to shine — they’re what’s going to make “fans” hate your heel or garner sympathy for your face. If you’re a heel, are you a coward? A liar? Good. If you’re a babyface, does your character at times suffer from pride? Vanity? This is what will make your characters relatable, as there’s no one in the world who can be considered truly perfect. For example, in the sixties, comic books were easy to write, but difficult to write well. Heroes like Batman or Superman made money, but no one could really relate to them — they were all the same person, just with different costumes. It wasn’t until Marvel came along and made their heroes imperfect did fans really start to support characters. Kids grew up and learned about life, just as the characters in their comics did. Perfect is boring. Perfect is impossible. I can’t stress enough how important it is to make sure your flaws are just as significant as your strengths. Keep this in mind when conceptualizing a character.
My last tip? Have fun. Strange to say, sure, but you’d be surprised at how many people take this game seriously. Part of the fun of e-fedding is seeing where your character can go. It’d suck if you knew exactly what was going to happen to your e-wrestler every step of the way, so as mentioned before, be open to change, and be open to new things. If you gain a sense of identity through your character, you’re doing something wrong. But, if you see your character as — surprise, surprise — a character, in a game full of other characters, odds are you’ll have a lot more fun going with the flow and making your fed the best it can be, win OR lose.
Thanks for reading, suckas.
By Marc Abrigo
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